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Your script:
for i , player in pairs (game.Players:GetChildren()) do
if (player.Name ~= game.Players.LocalPlayer.Name) then
local args = {
[1] = game:GetService("Players").LocalPlayer.Backpack.Sniper,
[2] = {
["p"] = player.Character.Head.Position,
["pid"] = 1,
["part"] = player.Character.Head,
["d"] = 104.91844177246094,
["maxDist"] = 104.19622802734375,
["h"] = player.Character.Humanoid,
["m"] = Enum.Material.Plastic,
["sid"] = 1,
["t"] = 0.033940485041488104,
["n"] = player.Character.Head.Position
}
}
game:GetService("ReplicatedStorage").WeaponsSystem.Network.WeaponHit:FireServer(unpack(args))
end
end