Da Murderer script: Hitbox Expander, Killer ESP, Gun Tracer
This script helps you survive easier in Da Murderer by showing important players and making hits easier to land. It can reveal who the killer and sheriff are,…
This script helps you survive easier in Da Murderer by showing important players and making hits easier to land. It can reveal who the killer and sheriff are, expand player hitboxes, and draw lines to dropped guns so you can find them faster.
Useful for tracking players, reacting quicker, and getting an advantage during rounds.
Review the code before running it. Use scripts responsibly and only with tools you trust.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Highlighted, Named = {}, {}
local Roles = {
murderer = {keys={"knife"}, fill=Color3.fromRGB(220,30,30), out=Color3.fromRGB(255,80,80)},
sheriff = {keys={"gun","sheriff"}, fill=Color3.fromRGB(30,100,220), out=Color3.fromRGB(80,160,255)},
}
local function new(class, parent, props)
local instance = Instance.new(class, parent)
for k, v in pairs(props or {}) do instance[k] = v end
return instance
end
local Gui = new("ScreenGui", LocalPlayer.PlayerGui, {ResetOnSpawn=false, IgnoreGuiInset=true})
local Murderers = new("TextLabel", Gui, {Size=UDim2.new(0,300,0,80), Position=UDim2.new(0.5,-310,1,-100), BackgroundTransparency=1, TextColor3=Color3.fromRGB(255,80,80), Font=Enum.Font.GothamBold, TextScaled=true, Text="Murderer Listn-", TextXAlignment=Enum.TextXAlignment.Left})
local Sheriffs = new("TextLabel", Gui, {Size=UDim2.new(0,300,0,80), Position=UDim2.new(0.5,10,1,-100), BackgroundTransparency=1, TextColor3=Color3.fromRGB(80,160,255), Font=Enum.Font.GothamBold, TextScaled=true, Text="Sheriff Listn-", TextXAlignment=Enum.TextXAlignment.Left})
local Dropped = Drawing.new("Line"); Dropped.Color = Color3.fromRGB(255,200,0); Dropped.Thickness = 2; Dropped.Visible = false
local function Role(player)
for role, config in pairs(Roles) do
for _, source in ipairs({player.Backpack, player.Character}) do
if source then for _, tool in ipairs(source:GetChildren()) do if tool:IsA("Tool") then for _, keyword in ipairs(config.keys) do if tool.Name:lower():find(keyword) then return role, config end end end end end
end
end
end
local function ClearHighlight(player) if Highlighted[player] then Highlighted[player]:Destroy() Highlighted[player] = nil end end
local function ClearAll(player) ClearHighlight(player) if Named[player] then Named[player]:Destroy() Named[player] = nil end end
local function Update(player)
local char = player.Character
local head = char and char:FindFirstChild("Head")
local disguiseName = char and char:GetAttribute("DisguiseName")
if not head or not disguiseName or disguiseName == "" then if Named[player] then Named[player]:Destroy() Named[player] = nil end return end
if not Named[player] or not Named[player].Parent then
local bb = new("BillboardGui", Gui, {Size=UDim2.new(0,200,0,40), StudsOffset=Vector3.new(0,3,0), AlwaysOnTop=true, Adornee=head, Enabled=true})
new("TextLabel", bb, {Name="Label", Size=UDim2.new(1,0,1,0), BackgroundTransparency=1, TextColor3=Color3.fromRGB(255,255,255), TextStrokeTransparency=0, TextStrokeColor3=Color3.fromRGB(0,0,0), Font=Enum.Font.GothamBold, TextScaled=true, ZIndex=10})
Named[player] = bb
end
Named[player].Adornee, Named[player].Enabled, Named[player].Label.Text = head, true, disguiseName
end
RunService.Heartbeat:Connect(function()
local murderers, sheriffs = {}, {}
for _, player in ipairs(Players:GetPlayers()) do
if player == LocalPlayer then continue end
Update(player)
local role, config = Role(player)
if role then
if role == "murderer" then table.insert(murderers, player.Name) end
if role == "sheriff" then table.insert(sheriffs, player.Name) end
if not (Highlighted[player] and Highlighted[player].Parent) then
ClearHighlight(player)
Highlighted[player] = new("Highlight", player.Character, {DepthMode=Enum.HighlightDepthMode.AlwaysOnTop, FillColor=config.fill, OutlineColor=config.out, FillTransparency=0.45, Adornee=player.Character})
end
else ClearHighlight(player) end
end
Murderers.Text = "Murderer Listn" .. (#murderers > 0 and table.concat(murderers, "n") or "-")
Sheriffs.Text = "Sheriff Listn" .. (#sheriffs > 0 and table.concat(sheriffs, "n") or "-")
local target = workspace:FindFirstChild("DroppedRevolver") and workspace.DroppedRevolver:FindFirstChild("BodyAttach")
local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if target and hrp then
local to, onScreen = Camera:WorldToViewportPoint(target.Position)
local from = Camera:WorldToViewportPoint(hrp.Position)
Dropped.Visible = onScreen
if onScreen then Dropped.From = Vector2.new(from.X, from.Y) Dropped.To = Vector2.new(to.X, to.Y) end
else Dropped.Visible = false end
end)
Players.PlayerRemoving:Connect(ClearAll)
Players.PlayerAdded:Connect(function(player) player.CharacterRemoving:Connect(function() ClearAll(player) end) end)
for _, player in ipairs(Players:GetPlayers()) do player.CharacterRemoving:Connect(function() ClearAll(player) end) end
local function Hitbox(c) if Players:GetPlayerFromCharacter(c) == LocalPlayer then return end local h = c:WaitForChild("HumanoidRootPart") h.Size = h.Size + Vector3.new(3,0,3) h.Transparency = 1 h.CanCollide = false end
for _, p in ipairs(Players:GetPlayers()) do p.CharacterAdded:Connect(Hitbox) if p.Character then Hitbox(p.Character) end end
Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(Hitbox) end)
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