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Entry point script – (ESP, Kill NPC)

Functions: ESP, Kill NPC

Script developer: SkiddieWilly
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

Thank you for using our website
Your script:

				
					local Env = {}

local mouse = game.Players.LocalPlayer:GetMouse()
local gui = game.CoreGui

local MainGui = Instance.new("ScreenGui", gui)

local Buttons = {}
local Registered = {}
local Activated = {}

local ESPNPC = false

function GetTemplate()
	local InputFrame = Instance.new("TextButton")
	local Outline = Instance.new("Frame")
	local Outline2 = Instance.new("Frame")
	local Shadows = Instance.new("Folder", InputFrame)
	local AmbientShadow = Instance.new("ImageLabel")
	local PenumbraShadow = Instance.new("ImageLabel")
	local UmbraShadow = Instance.new("ImageLabel")

	InputFrame.Name = "InputFrame"
	InputFrame.Active = false
	InputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
	InputFrame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
	InputFrame.BackgroundTransparency = 0.60000002384186
	InputFrame.BorderColor3 = Color3.new(0.192157, 0.192157, 0.192157)
	InputFrame.BorderSizePixel = 0
	InputFrame.Position = UDim2.new(0.952, 0, 0.2 + (0.075 * (#Buttons + 1)), 0)
	InputFrame.Selectable = false
	InputFrame.Size = UDim2.new(0.0960000008, 0, 0.0489999987, 0)
	InputFrame.AutoButtonColor = false
	InputFrame.Font = Enum.Font.Code
	InputFrame.Text = "Sample"
	InputFrame.TextColor3 = Color3.new(1, 1, 1)
	InputFrame.TextSize = 20
	InputFrame.TextWrapped = true

	Outline.Name = "Outline"
	Outline.Parent = InputFrame
	Outline.AnchorPoint = Vector2.new(0.5, 0.5)
	Outline.BackgroundColor3 = Color3.new(0.827451, 0.827451, 0.827451)
	Outline.BorderSizePixel = 0
	Outline.Position = UDim2.new(0.5, 0, 0.975, 0)
	Outline.Size = UDim2.new(1, 0, 0.07, 0)
	Outline.ZIndex = 2

	Outline2.Name = "Outline2"
	Outline2.Parent = Outline
	Outline2.ZIndex = 3
	Outline2.AnchorPoint = Vector2.new(0.5, 0.5)
	Outline2.BackgroundColor3 = Color3.fromRGB(161, 0, 35)
	Outline2.BorderSizePixel = 0
	Outline2.Position = UDim2.new(0.5, 0, 0.5, 0)
	Outline2.Size = UDim2.new(0, 0, 1, 0)

	AmbientShadow.Name = "AmbientShadow"
	AmbientShadow.Parent = Shadows
	AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
	AmbientShadow.BackgroundTransparency = 1
	AmbientShadow.Position = UDim2.new(0.5, 0, 0.5, 3)
	AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
	AmbientShadow.ZIndex = 0
	AmbientShadow.Image = "rbxassetid://1316045217"
	AmbientShadow.ImageColor3 = Color3.new(0, 0, 0)
	AmbientShadow.ImageTransparency = 0.80000001192093
	AmbientShadow.ScaleType = Enum.ScaleType.Slice
	AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)

	PenumbraShadow.Name = "PenumbraShadow"
	PenumbraShadow.Parent = Shadows
	PenumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
	PenumbraShadow.BackgroundTransparency = 1
	PenumbraShadow.Position = UDim2.new(0.5, 0, 0.5, 1)
	PenumbraShadow.Size = UDim2.new(1, 18, 1, 18)
	PenumbraShadow.ZIndex = 0
	PenumbraShadow.Image = "rbxassetid://1316045217"
	PenumbraShadow.ImageColor3 = Color3.new(0, 0, 0)
	PenumbraShadow.ImageTransparency = 0.87999999523163
	PenumbraShadow.ScaleType = Enum.ScaleType.Slice
	PenumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)

	UmbraShadow.Name = "UmbraShadow"
	UmbraShadow.Parent = Shadows
	UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
	UmbraShadow.BackgroundTransparency = 1
	UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
	UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
	UmbraShadow.ZIndex = 0
	UmbraShadow.Image = "rbxassetid://1316045217"
	UmbraShadow.ImageColor3 = Color3.new(0, 0, 0)
	UmbraShadow.ImageTransparency = 0.86000001430511
	UmbraShadow.ScaleType = Enum.ScaleType.Slice
	UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)

	return InputFrame
end

function GetNotifTemplate()
	local InputFrame = Instance.new("TextLabel")
	local Outline = Instance.new("Frame")
	local Outline2 = Instance.new("Frame")
	local Shadows = Instance.new("Folder", InputFrame)
	local AmbientShadow = Instance.new("ImageLabel")
	local PenumbraShadow = Instance.new("ImageLabel")
	local UmbraShadow = Instance.new("ImageLabel")

	InputFrame.Name = "InputFrame"
	InputFrame.Active = false
	InputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
	InputFrame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
	InputFrame.BackgroundTransparency = 0
	InputFrame.BorderColor3 = Color3.new(0.192157, 0.192157, 0.192157)
	InputFrame.BorderSizePixel = 0
	InputFrame.Position = UDim2.new(0.5, 0, 1.1, 0)
	InputFrame.Selectable = false
	InputFrame.Size = UDim2.new(0.3, 0, 0.05, 0)
	InputFrame.Font = Enum.Font.Code
	InputFrame.Text = "Sample"
	InputFrame.TextColor3 = Color3.new(1, 1, 1)
	InputFrame.TextSize = 20
	InputFrame.TextWrapped = true

	Outline.Name = "Outline"
	Outline.Parent = InputFrame
	Outline.AnchorPoint = Vector2.new(0.5, 0.5)
	Outline.BackgroundColor3 = Color3.new(0.827451, 0.827451, 0.827451)
	Outline.BorderSizePixel = 0
	Outline.Position = UDim2.new(0.5, 0, 0.975, 0)
	Outline.Size = UDim2.new(1, 0, 0.07, 0)
	Outline.ZIndex = 2

	Outline2.Name = "Outline2"
	Outline2.Parent = Outline
	Outline2.ZIndex = 3
	Outline2.AnchorPoint = Vector2.new(0.5, 0.5)
	Outline2.BackgroundColor3 = Color3.fromRGB(161, 0, 35)
	Outline2.BorderSizePixel = 0
	Outline2.Position = UDim2.new(0.5, 0, 0.5, 0)
	Outline2.Size = UDim2.new(0, 0, 1, 0)

	AmbientShadow.Name = "AmbientShadow"
	AmbientShadow.Parent = Shadows
	AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
	AmbientShadow.BackgroundTransparency = 1
	AmbientShadow.Position = UDim2.new(0.5, 0, 0.5, 3)
	AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
	AmbientShadow.ZIndex = 0
	AmbientShadow.Image = "rbxassetid://1316045217"
	AmbientShadow.ImageColor3 = Color3.new(0, 0, 0)
	AmbientShadow.ImageTransparency = 0.80000001192093
	AmbientShadow.ScaleType = Enum.ScaleType.Slice
	AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)

	PenumbraShadow.Name = "PenumbraShadow"
	PenumbraShadow.Parent = Shadows
	PenumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
	PenumbraShadow.BackgroundTransparency = 1
	PenumbraShadow.Position = UDim2.new(0.5, 0, 0.5, 1)
	PenumbraShadow.Size = UDim2.new(1, 18, 1, 18)
	PenumbraShadow.ZIndex = 0
	PenumbraShadow.Image = "rbxassetid://1316045217"
	PenumbraShadow.ImageColor3 = Color3.new(0, 0, 0)
	PenumbraShadow.ImageTransparency = 0.87999999523163
	PenumbraShadow.ScaleType = Enum.ScaleType.Slice
	PenumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)

	UmbraShadow.Name = "UmbraShadow"
	UmbraShadow.Parent = Shadows
	UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
	UmbraShadow.BackgroundTransparency = 1
	UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
	UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
	UmbraShadow.ZIndex = 0
	UmbraShadow.Image = "rbxassetid://1316045217"
	UmbraShadow.ImageColor3 = Color3.new(0, 0, 0)
	UmbraShadow.ImageTransparency = 0.86000001430511
	UmbraShadow.ScaleType = Enum.ScaleType.Slice
	UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)

	return InputFrame
end

function makeImage()
	local id = 'rbxassetid://1084963972'
	local id2 = 'rbxassetid://867619398'

	local randoms = {
		0,
		90,
		180,
		-90
	}

	local image = Instance.new("ImageLabel", MainGui)
	image.Size = UDim2.new(0, 20, 0, 20)
	image.AnchorPoint = Vector2.new(0.5, 0.5)
	image.Position = UDim2.new(0, mouse.X, 0, mouse.Y)
	image.Image = id
	image.Rotation = randoms[math.random(#randoms)]
	image.BackgroundTransparency = 1
	image.ImageColor3 = Color3.fromRGB(255, 200, 0)

	local image2 = image:Clone()
	image2.Parent = image.Parent
	image2.Image = id2

	local tween = game:GetService("TweenService"):Create(image, TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
		ImageTransparency = 1
	})
	tween:Play()

	local tween2 = game:GetService("TweenService"):Create(image2, TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
		ImageTransparency = 1
	})
	tween2:Play()

	image:TweenSize(UDim2.new(0, 100, 0, 100), "Out", "Quad", .3, true)
	image2:TweenSize(UDim2.new(0, 100, 0, 100), "Out", "Quad", .3, true)
end

function Env:RegisterButton(button, canClose, toggle, func)
	for i, v in pairs(Registered) do
		if v == button then
			return "Already Registered!"
		end
	end

	local origPos = button.Position
	local origSize = button.Size

	button.MouseEnter:Connect(function()
		if not Activated[button] then
			button:TweenSizeAndPosition(origSize + UDim2.new(0.034, 0, 0, 0), origPos + UDim2.new(-0.017, 0, 0, 0), "Out", "Quad", .5, true)
			button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(1, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)

			local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
				BackgroundTransparency = 0.3
			})
			tween:Play()
		end
	end)

	button.MouseLeave:Connect(function()
		if not Activated[button] then
			button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5, true)
			button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)

			local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
				BackgroundTransparency = 0.6
			})
			tween:Play()
		end
	end)

	button.MouseButton1Down:Connect(function()
		makeImage()

		if Activated[button] and canClose then
			Activated[button] = nil
			button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5, true)
			button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)

			local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
				BackgroundTransparency = 0.6
			})
			tween:Play()

			local ctween = game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
				BackgroundColor3 = Color3.fromRGB(161, 0, 35)
			})
			ctween:Play()
		else
			if toggle then
				Activated[button] = true
				button:TweenSizeAndPosition(origSize + UDim2.new(0.034 * 2, 0, 0, 0), origPos + UDim2.new(-0.017 * 2, 0, 0, 0), "Out", "Quad", .5, true)
				button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(1, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)

				local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
					BackgroundTransparency = 0
				})
				tween:Play()

				local ctween = game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
					BackgroundColor3 = Color3.fromRGB(0, 189, 129)
				})
				ctween:Play()
			end

			if not toggle then
				Activated[button] = nil

				button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5, true)
				button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)

				local tween = game:GetService("TweenService"):Create(button, TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
					BackgroundTransparency = 0.6
				})
				tween:Play()

				local ctween = game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
					BackgroundColor3 = Color3.fromRGB(161, 0, 35)
				})
				ctween:Play()
			end

		end
		func()

	end)
end

function Env:MakeButton(text)
	local button = GetTemplate()
	button.Parent = MainGui
	button.Text = text

	table.insert(Buttons, button)
	return button
end

function Env:NotifyTweenUp(frame, Time)
	frame:TweenPosition(UDim2.new(0.5, 0, 0.6, 0), "Out", "Quad", Time, true)
end

function Env:NotifyTweenDown(frame, Time)
	frame:TweenPosition(UDim2.new(0.5, 0, 1.1, 0), "Out", "Quad", Time, true)
end

function Env:Notify(text, Duration)
	local frame = GetNotifTemplate()
	frame.Text = text
	frame.Parent = MainGui

	if type(Duration) == "boolean" and Duration == true then
		Duration = 5
	end

	Env:NotifyTweenUp(frame, 0.7)

	if type(Duration) == 'number' then
		spawn(function()
			wait(Duration)
			Env:NotifyTweenDown(frame, 0.7)
			wait(1)
			frame:Destroy()
		end)
	end

	return frame
end


-----/// Game values

local Actors = game:GetService("Workspace").Level.Actors

function KillNPCs()
	for i, v in pairs(Actors:GetChildren()) do wait()
		local Hum = v.Character.Humanoid
		local idk1 = 45
		local idk2 = 15
		local head = v.Character.Head
		local pos1 = v.Character.Head.Position
		local pos2 = v.Character.Head.Position
		local idk3 = 0
		local Event = game:GetService("ReplicatedStorage").Weapons.Triggers.PlayerHit
		Event:FireServer(Hum, idk1, idk2, head, pos1, pos2, idk3)
	end

	Actors.ChildAdded:Connect(function(v) wait()
		local Hum = v.Character:WaitForChild("Humanoid")
		local idk1 = 45
		local idk2 = 15
		local head = v.Character.Head
		local pos1 = v.Character.Head.Position
		local pos2 = v.Character.Head.Position
		local idk3 = 0
		local Event = game:GetService("ReplicatedStorage").Weapons.Triggers.PlayerHit
		Event:FireServer(Hum, idk1, idk2, head, pos1, pos2, idk3)
	end)
end

function AutoFarmStart()
	if game.PlaceId == 2215221144 then
		local t1 = Env:Notify("Grab the Diamond Drill", false)
		repeat
			wait()
		until game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag") and game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag"):FindFirstChild("DiamondDrill")
		Env:NotifyTweenDown(t1, 0.7)
		local VaultWire = workspace.Level.Geometry.Vault.Sensor.Wire
		local VaultWireColor = VaultWire.BrickColor

		local function Startup()
			for i, v in pairs(workspace.Level.Geometry:GetChildren()) do
				wait()
				if v.Name == "PowerBox" and v.Wire.BrickColor == VaultWireColor then

					game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Door.CFrame
					wait(.5)
					for i = 1, 3 do
						wait(.2)
						pcall(function()
							local A_1 = v.Interact
							local A_2 = v
							local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
							Event:FireServer(A_1, A_2)

							local A_1 = "Interaction"
							local A_2 = true
							local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
							Event:FireServer(A_1, A_2)

							local A_1 = v.Interact
							local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
							Event:InvokeServer(A_1)

							local A_1 = v.Interact
							local A_2 = 100
							local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
							Event:InvokeServer(A_1, A_2)

							local A_1 = "Interaction"
							local A_2 = false
							local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
							Event:FireServer(A_1, A_2)

							local A_1 = v.Interact
							local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
							Event:InvokeServer(A_1)
						end)
					end
				end
			end

			game.Players.LocalPlayer.Character:MoveTo(workspace.Level.Geometry.Vault.Location.Position)

			wait(.5)

			for i = 1, 3 do
				wait(.2)
				pcall(function()
					local A_1 = game:GetService("Players").LocalPlayer.Status.Tools.Bag
					local Event = game:GetService("ReplicatedStorage").Items.PickupBag
					Event:InvokeServer(A_1)

					local A_1 = "Interaction"
					local A_2 = false
					local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
					Event:FireServer(A_1, A_2)


					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local A_2 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor
					local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
					Event:FireServer(A_1, A_2)

					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
					Event:InvokeServer(A_1)

					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local A_2 = 100
					local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
					Event:InvokeServer(A_1, A_2)

					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local Event = game:GetService("ReplicatedStorage").Interact.ReleaseUse
					Event:InvokeServer(A_1)

					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
					Event:InvokeServer(A_1)
				end)
			end
		end

		function Startup()
			for i, v in pairs(workspace.Level.Geometry:GetChildren()) do
				wait()
				if v.Name == "PowerBox" and v.Wire.BrickColor == VaultWireColor then

					game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Door.CFrame
					wait(.5)
					for i = 1, 3 do
						wait(.2)
						pcall(function()
							local A_1 = v.Interact
							local A_2 = v
							local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
							Event:FireServer(A_1, A_2)

							local A_1 = "Interaction"
							local A_2 = true
							local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
							Event:FireServer(A_1, A_2)

							local A_1 = v.Interact
							local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
							Event:InvokeServer(A_1)

							local A_1 = v.Interact
							local A_2 = 100
							local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
							Event:InvokeServer(A_1, A_2)

							local A_1 = "Interaction"
							local A_2 = false
							local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
							Event:FireServer(A_1, A_2)

							local A_1 = v.Interact
							local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
							Event:InvokeServer(A_1)
						end)
					end
				end
			end

			game.Players.LocalPlayer.Character:MoveTo(workspace.Level.Geometry.Vault.Location.Position)

			wait(.5)

			for i = 1, 3 do
				wait(.2)
				pcall(function()
					local A_1 = game:GetService("Players").LocalPlayer.Status.Tools.Bag
					local Event = game:GetService("ReplicatedStorage").Items.PickupBag
					Event:InvokeServer(A_1)

					local A_1 = "Interaction"
					local A_2 = false
					local Event = game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
					Event:FireServer(A_1, A_2)


					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local A_2 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor
					local Event = game:GetService("ReplicatedStorage").Interact.StartInteraction
					Event:FireServer(A_1, A_2)

					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local Event = game:GetService("ReplicatedStorage").Interact.ReserveUse
					Event:InvokeServer(A_1)

					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local A_2 = 100
					local Event = game:GetService("ReplicatedStorage").Interact.UpdateInteraction
					Event:InvokeServer(A_1, A_2)

					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local Event = game:GetService("ReplicatedStorage").Interact.ReleaseUse
					Event:InvokeServer(A_1)

					local A_1 = game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
					local Event = game:GetService("ReplicatedStorage").Interact.TriggerInteraction
					Event:InvokeServer(A_1)
				end)
			end
		end

		Startup()

		wait()
		local t2 = Env:Notify("Grab the Money Bag", false)
		repeat
			wait()
		until game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag") and game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag"):FindFirstChildOfClass("IntValue").Name:lower():find("loot")
		Env:NotifyTweenDown(t2, 0.7)
		wait(1)
		game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Level.Geometry.PlayerSpawn.Geometry.IndustrialTable.Part.CFrame
	end
end



----/// Trash env functions

Env:Notify("Made by SkiddieWilly", 5)


local KillNPC = Env:MakeButton("Kill NPCs")
local tex = KillNPC.Text
Env:RegisterButton(KillNPC, true, false, function()
	if Activated[KillNPC] ~= true then
		KillNPCs()
		KillNPC.Text = "Killed NPCs!"
		wait(1)
		KillNPC.Text = tex
	end
end)
if game.PlaceId == 2215221144 then
	local AutoFarm = Env:MakeButton("Start Autofarm")
	Env:RegisterButton(AutoFarm, false, true, function()
		AutoFarmStart()
	end)
end

local NPCCham = Env:MakeButton("NPC Chams")
local tex = NPCCham.Text
Env:RegisterButton(NPCCham, true, true, function()
	if Activated[NPCCham] == true then
		ESPNPC = true
		NPCCham.Text = "Activated Chams!"
		wait(1)
		NPCCham.Text = tex
	else
		ESPNPC = false
	end
end)

Actors.ChildAdded:Connect(function(v)
	if ESPNPC then
		repeat wait() until v:FindFirstChild("Character")
		for i,v in pairs(v.Character:GetChildren()) do
			if v.ClassName == "MeshPart" or "Part" and v.Name ~= "HumanoidRootPart" then
		--
				xd = Instance.new("SurfaceGui")
				xd.Face = Enum.NormalId.Back
				xd.Parent = workspace.CurrentCamera
				xd.Adornee = v
				xd.AlwaysOnTop = true
				Frame = Instance.new("Frame")
				Frame.Parent = xd
				Frame.BackgroundColor3 = Color3.new(1, 1, 1)
				Frame.Size = UDim2.new(1, 0, 1, 0)
				Frame.BackgroundTransparency = 0.6

				Frame.BackgroundColor3 = Color3.new(230,0,0)

		--

				xd = Instance.new("SurfaceGui")
				xd.Face = Enum.NormalId.Bottom
				xd.Parent = workspace.CurrentCamera
				xd.Adornee = v
				xd.AlwaysOnTop = true
				Frame = Instance.new("Frame")
				Frame.Parent = xd
				Frame.BackgroundColor3 = Color3.new(1, 1, 1)
				Frame.Size = UDim2.new(1, 0, 1, 0)
				Frame.BackgroundTransparency = 0.6

				Frame.BackgroundColor3 = Color3.new(230,0,0)

		--

				xd = Instance.new("SurfaceGui")
				xd.Face = Enum.NormalId.Front
				xd.Parent = workspace.CurrentCamera
				xd.Adornee = v
				xd.AlwaysOnTop = true
				Frame = Instance.new("Frame")
				Frame.Parent = xd
				Frame.BackgroundColor3 = Color3.new(1, 1, 1)
				Frame.Size = UDim2.new(1, 0, 1, 0)
				Frame.BackgroundTransparency = 0.6

				Frame.BackgroundColor3 = Color3.new(230,0,0)


		--

				xd = Instance.new("SurfaceGui")
				xd.Face = Enum.NormalId.Left
				xd.Parent = workspace.CurrentCamera
				xd.Adornee = v
				xd.AlwaysOnTop = true
				Frame = Instance.new("Frame")
				Frame.Parent = xd
				Frame.BackgroundColor3 = Color3.new(1, 1, 1)
				Frame.Size = UDim2.new(1, 0, 1, 0)
				Frame.BackgroundTransparency = 0.6

				Frame.BackgroundColor3 = Color3.new(230,0,0)
		--

				xd = Instance.new("SurfaceGui")
				xd.Face = Enum.NormalId.Right
				xd.Parent = workspace.CurrentCamera
				xd.Adornee = v
				xd.AlwaysOnTop = true
				Frame = Instance.new("Frame")
				Frame.Parent = xd
				Frame.BackgroundColor3 = Color3.new(1, 1, 1)
				Frame.Size = UDim2.new(1, 0, 1, 0)
				Frame.BackgroundTransparency = 0.6

				Frame.BackgroundColor3 = Color3.new(230,0,0)
		--

				xd = Instance.new("SurfaceGui")
				xd.Face = Enum.NormalId.Top
				xd.Parent = workspace.CurrentCamera
				xd.Adornee = v
				xd.AlwaysOnTop = true
				Frame = Instance.new("Frame")
				Frame.Parent = xd
				Frame.BackgroundColor3 = Color3.new(1, 1, 1)
				Frame.Size = UDim2.new(1, 0, 1, 0)
				Frame.BackgroundTransparency = 0.6


				Frame.BackgroundColor3 = Color3.new(230,0,0)

			end
		end
	end
end)


while true do wait()
	if ESPNPC == true then
		for i, v in pairs(Actors:GetChildren()) do
			for i,v in pairs(v.Character:GetChildren()) do
				if v.ClassName == "MeshPart" or "Part" and v.Name ~= "HumanoidRootPart" then
			--
					xd = Instance.new("SurfaceGui")
					xd.Face = Enum.NormalId.Back
					xd.Parent = workspace.CurrentCamera
					xd.Adornee = v
					xd.AlwaysOnTop = true
					Frame = Instance.new("Frame")
					Frame.Parent = xd
					Frame.BackgroundColor3 = Color3.new(1, 1, 1)
					Frame.Size = UDim2.new(1, 0, 1, 0)
					Frame.BackgroundTransparency = 0.6

					Frame.BackgroundColor3 = Color3.new(230,0,0)

			--

					xd = Instance.new("SurfaceGui")
					xd.Face = Enum.NormalId.Bottom
					xd.Parent = workspace.CurrentCamera
					xd.Adornee = v
					xd.AlwaysOnTop = true
					Frame = Instance.new("Frame")
					Frame.Parent = xd
					Frame.BackgroundColor3 = Color3.new(1, 1, 1)
					Frame.Size = UDim2.new(1, 0, 1, 0)
					Frame.BackgroundTransparency = 0.6

					Frame.BackgroundColor3 = Color3.new(230,0,0)

			--

					xd = Instance.new("SurfaceGui")
					xd.Face = Enum.NormalId.Front
					xd.Parent = workspace.CurrentCamera
					xd.Adornee = v
					xd.AlwaysOnTop = true
					Frame = Instance.new("Frame")
					Frame.Parent = xd
					Frame.BackgroundColor3 = Color3.new(1, 1, 1)
					Frame.Size = UDim2.new(1, 0, 1, 0)
					Frame.BackgroundTransparency = 0.6

					Frame.BackgroundColor3 = Color3.new(230,0,0)


			--

					xd = Instance.new("SurfaceGui")
					xd.Face = Enum.NormalId.Left
					xd.Parent = workspace.CurrentCamera
					xd.Adornee = v
					xd.AlwaysOnTop = true
					Frame = Instance.new("Frame")
					Frame.Parent = xd
					Frame.BackgroundColor3 = Color3.new(1, 1, 1)
					Frame.Size = UDim2.new(1, 0, 1, 0)
					Frame.BackgroundTransparency = 0.6

					Frame.BackgroundColor3 = Color3.new(230,0,0)
			--

					xd = Instance.new("SurfaceGui")
					xd.Face = Enum.NormalId.Right
					xd.Parent = workspace.CurrentCamera
					xd.Adornee = v
					xd.AlwaysOnTop = true
					Frame = Instance.new("Frame")
					Frame.Parent = xd
					Frame.BackgroundColor3 = Color3.new(1, 1, 1)
					Frame.Size = UDim2.new(1, 0, 1, 0)
					Frame.BackgroundTransparency = 0.6

					Frame.BackgroundColor3 = Color3.new(230,0,0)
			--

					xd = Instance.new("SurfaceGui")
					xd.Face = Enum.NormalId.Top
					xd.Parent = workspace.CurrentCamera
					xd.Adornee = v
					xd.AlwaysOnTop = true
					Frame = Instance.new("Frame")
					Frame.Parent = xd
					Frame.BackgroundColor3 = Color3.new(1, 1, 1)
					Frame.Size = UDim2.new(1, 0, 1, 0)
					Frame.BackgroundTransparency = 0.6


					Frame.BackgroundColor3 = Color3.new(230,0,0)

				end
			end
		end
		repeat wait() until ESPNPC ~= true
		workspace.CurrentCamera:ClearAllChildren()
	end
end
				
			
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