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Northwind script – (Animal ESP, Player ESP & more)

Functions: Animal ESP, Player ESP & more

Script developer: Unordinary
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

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Your script:

Animal ESP:

				
					_G.ON = true

while _G.ON and wait() do
for i,b in pairs(game:GetService("Workspace").NPCs.Animals:GetDescendants()) do
    if b.ClassName == "BoxHandleAdornment" or b.ClassName == "BillboardGui" then
        b:Destroy()
    end
end

for i,v in pairs(game:GetService("Workspace").NPCs.Animals:GetDescendants()) do
    if v.ClassName == "MeshPart" then
        local cham = Instance.new("BoxHandleAdornment", v)
        cham.ZIndex = 10
        cham.Adornee = v
        cham.AlwaysOnTop = true
        cham.Size = v.Size
        cham.Transparency = 0.75
        cham.Color3 = v.Color
        cham.Name = "Cham"

        local bill = Instance.new("BillboardGui", v.Parent.Head)
        bill.Name = "NameEsp"
        bill.Size = UDim2.new(30,30,30,30)
        bill.Adornee = v.Parent.Head
        bill.AlwaysOnTop = true
        local plr = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
        local Mob = v.Parent.Head.Position
        local Dist = (plr.Position - Mob).magnitude
        local name = Instance.new("TextLabel", bill)
        name.TextWrapped = true
        name.Text = v.Parent.Parent.Name.." ".."Distance: " .. string.format("%.0f", Dist) .. " " .. "ft"
        name.Size = UDim2.new(1,0,1,0)
        name.TextYAlignment = "Top"
        name.TextColor3 = Color3.new(1,1,1)
        name.BackgroundTransparency = 1
    end
end
end
				
			

BIRD ESP:

				
					_G.on = true

while _G.on and wait() do
for i,b in pairs(game:GetService("Workspace").NPCs.Birds:GetDescendants()) do
    if b.ClassName == "BoxHandleAdornment" or b.ClassName == "BillboardGui" then
        b:Destroy()
    end
end

for i,v in pairs(game:GetService("Workspace").NPCs.Birds:GetDescendants()) do
    if v.ClassName == "MeshPart" then
        local cham = Instance.new("BoxHandleAdornment", v)
        cham.ZIndex = 10
        cham.Adornee = v
        cham.AlwaysOnTop = true
        cham.Size = v.Size
        cham.Transparency = 0.75
        cham.Color3 = v.Color
        cham.Name = "Cham"

        local bill = Instance.new("BillboardGui", v.Parent.Torso)
        bill.Name = "NameEsp"
        bill.Size = UDim2.new(30,30,30,30)
        bill.Adornee = v.Parent.Torso
        bill.AlwaysOnTop = true
        local plr = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
        local Mob = v.Parent.Torso.Position
        local Dist = (plr.Position - Mob).magnitude
        local name = Instance.new("TextLabel", bill)
        name.TextWrapped = true
        name.Text = v.Parent.Parent.Name.." ".."Distance: " .. string.format("%.0f", Dist) .. " " .. "ft"
        name.Size = UDim2.new(1,0,1,0)
        name.TextYAlignment = "Top"
        name.TextColor3 = Color3.new(1,1,1)
        name.BackgroundTransparency = 1
    end
end
end
				
			

Trees | Ores ESP

				
					_G.On = false

while _G.On and wait() do
for i,b in pairs(game:GetService("Workspace").StaticProps.Resources:GetDescendants()) do
    if b.ClassName == "BoxHandleAdornment" or b.ClassName == "BillboardGui" then
        b:Destroy()
    end
end

for i,v in pairs(game:GetService("Workspace").StaticProps.Resources:GetDescendants()) do
    if v.Name == "Iron Ore" or v.Name == "Trunk" or v.Name == "Lead ore" or v.Name == "Copper ore" or v.Name == "Silver ore" or v.Name == "Wolfram ore" or v.Name == "Gold ore" then
        local cham = Instance.new("BoxHandleAdornment", v)
        cham.ZIndex = 10
        cham.Adornee = v
        cham.AlwaysOnTop = true
        cham.Size = v.Size
        cham.Transparency = 0.75
        cham.Color3 = v.Color
        cham.Name = "Cham"

        local bill = Instance.new("BillboardGui", v)
        bill.Name = "NameEsp"
        bill.Size = UDim2.new(30,30,30,30)
        bill.Adornee = v
        bill.AlwaysOnTop = true
        local plr = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
        local Target = v.Position
        local Dist = (plr.Position - Target).magnitude
        local name = Instance.new("TextLabel", bill)
        name.TextWrapped = true
        name.Text = v.Parent.Name.." ".."Distance: " .. string.format("%.0f", Dist) .. " " .. "ft"
        name.Size = UDim2.new(1,0,1,0)
        name.TextYAlignment = "Top"
        name.TextColor3 = Color3.new(1,1,1)
        name.BackgroundTransparency = 1
    end
end
end
				
			

Treasure Locations:

				
					_G.On = false

while _G.On and wait() do
for i,b in pairs(game:GetService("Workspace").TargetFilter.TreasureHuntMarkers:GetDescendants()) do
    if b.ClassName == "BoxHandleAdornment" or b.ClassName == "BillboardGui" then
        b:Destroy()
    end
end

for i,v in pairs(game:GetService("Workspace").TargetFilter.TreasureHuntMarkers:GetDescendants()) do
    if v.ClassName == "MeshPart" then
        local cham = Instance.new("BoxHandleAdornment", v)
        cham.ZIndex = 10
        cham.Adornee = v
        cham.AlwaysOnTop = true
        cham.Size = v.Size
        cham.Transparency = 0.75
        cham.Color3 = v.Color
        cham.Name = "Cham"

        local bill = Instance.new("BillboardGui", v)
        bill.Name = "NameEsp"
        bill.Size = UDim2.new(30,30,30,30)
        bill.Adornee = v
        bill.AlwaysOnTop = true
        local plr = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
        local Mob = v.Position
        local Dist = (plr.Position - Mob).magnitude
        local name = Instance.new("TextLabel", bill)
        name.TextWrapped = true
        name.Text = v.Parent.Name.." ".."Distance: " .. string.format("%.0f", Dist) .. " " .. "ft"
        name.Size = UDim2.new(1,0,1,0)
        name.TextYAlignment = "Top"
        name.TextColor3 = Color3.new(1,1,1)
        name.BackgroundTransparency = 1
    end
end
end
				
			

Player ESP

				
					_G.On = false

while _G.On and wait() do
for i,b in pairs(game:GetService("Workspace").Characters:GetDescendants()) do
    if b.ClassName == "BoxHandleAdornment" or b.ClassName == "BillboardGui" then
        b:Destroy()
    end
end

for i,v in pairs(game:GetService("Workspace").Characters:GetDescendants()) do
    if v.ClassName == "MeshPart" or v.Name == "Head" then
        local cham = Instance.new("BoxHandleAdornment", v)
        cham.ZIndex = 10
        cham.Adornee = v
        cham.AlwaysOnTop = true
        cham.Size = v.Size
        cham.Transparency = 0.3
        cham.Color3 = v.Color
        cham.Name = "Cham"

        local bill = Instance.new("BillboardGui", v.Parent.Head)
        bill.Name = "NameEsp"
        bill.Size = UDim2.new(1,0,1,0)
        bill.Adornee = v.Parent.Head
        bill.AlwaysOnTop = true
        local plr = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
        local Mob = v.Parent.Head.Position
        local Dist = (plr.Position - Mob).magnitude
        local name = Instance.new("TextLabel", bill)
        name.TextWrapped = true
        name.Text = v.Parent.Name.." ".."Distance: " .. string.format("%.0f", Dist) .. " " .. "ft"
        name.Size = UDim2.new(10,0,10,0)
        name.TextYAlignment = "Top"
        name.TextColor3 = Color3.new(1,1,1)
        name.BackgroundTransparency = 1
    end
end
end
				
			

ESP Destroyer [Use after true is set to false in order to clear the ESP]:

				
					for i,b in pairs(game:GetDescendants()) do
    if b.ClassName == "BoxHandleAdornment" or b.Name == "NameEsp" then
        b:Destroy()
    end
end
				
			
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