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Thy hood script – (Autofarm, Teleports)

Functions: Autofarm, Teleports

Script developer: furries must die
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

Thank you for using our website
Your script:

				
					local plr = game.Players.LocalPlayer
local library = loadstring(game:HttpGet('https://pastebin.com/raw/vPWzQEC8'))()
local window_player = library.window("player")
local window_farm = library.window("autofarm")
local window_teleport = library.window("waypoints")
local window_admin = library.window("admin watch")

function touch(toucher,touched)
   firetouchinterest(toucher,touched,0)
   wait()
   firetouchinterest(toucher,touched,1)
end

local admins = {
   67274501,
   1571749405,
   1418570886,
   1377639986,
}

local cam = workspace.CurrentCamera

local alertadmin = true
window_admin.toggle("alert if admin",alertadmin,function(bool)
   alertadmin = bool
end)

local admintext = window_admin.label("admins: NOBODY!!!")

local adminsinserver = {}
function isadmin(who)
   if table.find(admins,who.UserId) then
       table.insert(adminsinserver,who.Name)
       
       if alertadmin then
           local ss = Instance.new("Sound",game.CoreGui)
           game:GetService("Debris"):AddItem(ss,5)
           ss.SoundId = "rbxassetid://9062380528"
           ss.Volume = 1
           ss:Play()
       end
       
       spawn(function()
           repeat wait() until not who:IsDescendantOf(game.Players)
           table.remove(adminsinserver,table.find(adminsinserver,who.Name))
       end)
   end
end

spawn(function()
   for i,who in pairs(game.Players:GetPlayers()) do
       isadmin(who)
   end
end)

game.Players.PlayerAdded:Connect(function(who)
   isadmin(who)
end)

local selectedplayer = nil
local label_player
window_player.textbox("player name",function(txt)
   for i,v in pairs(game.Players:GetPlayers()) do
       local us = v.Name:lower():sub(1,txt:len()) == txt:lower():sub(1,txt:len())
       local ds = v.DisplayName:lower():sub(1,txt:len()) == txt:lower():sub(1,txt:len())
       
       if us or ds then
           selectedplayer = v
           label_player.changetext("@"..v.Name)
       end
   end
end)

local meleetool = nil
label_player = window_player.label("nobody")
local label_tool = window_player.label("no weapon")

window_player.button("select weapon",function()
   meleetool = plr.Character:FindFirstChildOfClass("Tool")
   label_tool.changetext(meleetool.Name)
end)

window_player.button("kill player",function()
   if meleetool and selectedplayer then
       while wait() and selectedplayer.Character and selectedplayer.Character.Humanoid.Health > 0 do
           if not meleetool:IsDescendantOf(plr.Character) then
               plr.Character.Humanoid:EquipTool(meleetool)
           end
           cam.CameraSubject = selectedplayer.Character.Humanoid
           
           local dmg = meleetool:FindFirstChild("damager") or meleetool:FindFirstChild("punchy")
           wait()
           meleetool:Activate()
           wait()
           touch(dmg,selectedplayer.Character.PrimaryPart)
       end
       label_player.changetext("player died")
       cam.CameraSubject = plr.Character.Humanoid
   end
end)

local playerinfo = window_player.label("no info")

window_player.button("info",function()
   local c = selectedplayer.Character
   local farthings = c.farthings.Value
   local pence = c.pence.Value
   local shillings = c.shillings.Value
   local pounds = c.pounds.Value
   
   playerinfo.changetext(farthings.." farthings "..pence.." pence\n"..shillings.." shillings "..pounds.." pounds")
end)

window_teleport.button("armory",function()
   plr.Character:SetPrimaryPartCFrame(CFrame.new(-403,7,-267))
end)

window_teleport.button("doctors office",function()
   plr.Character:SetPrimaryPartCFrame(CFrame.new(-691,7,-261))
end)

window_teleport.button("bank",function()
   plr.Character:SetPrimaryPartCFrame(CFrame.new(-585,7,-124))
end)

window_teleport.button("museum",function()
   plr.Character:SetPrimaryPartCFrame(CFrame.new(-102,7,-93))
end)

window_teleport.button("black market",function()
   plr.Character:SetPrimaryPartCFrame(CFrame.new(-1038,7,-240))
end)


window_teleport.button("workbench A",function()
   plr.Character:SetPrimaryPartCFrame(CFrame.new(-533,-37,-82))
end)

window_teleport.button("workbench B",function()
   plr.Character:SetPrimaryPartCFrame(CFrame.new(-713,7,-302))
end)

window_teleport.button("workbench C",function()
   plr.Character:SetPrimaryPartCFrame(CFrame.new(-409,7,-129))
end)

window_teleport.button("workbench D",function()
   plr.Character:SetPrimaryPartCFrame(CFrame.new(-297,7,33))
end)

local enable_farmtrash = false
window_farm.toggle("trash farm (look down)",enable_farmtrash,function(bool)
   enable_farmtrash = bool
   
   local ogpos = plr.Character.PrimaryPart.CFrame
   if enable_farmtrash then
       while enable_farmtrash and wait() do
           for i,v in pairs(workspace:GetChildren()) do
               if v.Name == "trashpile" then
                   local p = v.trashcore.ProximityPrompt
                   
                   if p.Enabled then
                       plr.Character:SetPrimaryPartCFrame(v.trashcore.CFrame+Vector3.new(0,2,0))
                       p.HoldDuration = 0
                       wait()
                       repeat wait()
                           p:InputHoldBegin()
                           p:InputHoldEnd()
                       until p.Enabled == false
                       wait()
                       p.HoldDuration = 5
                   end
               end
           end
       end
   else
       plr.Character:SetPrimaryPartCFrame(ogcframe)
   end
end)

window_player.label(string.rep("-",29))

local enable_grabmoney = false
window_player.toggle("steal dropped money",enable_grabmoney,function(bool)
   enable_grabmoney = bool
end)

local loopwalkspeed = 16
window_player.textbox("walkspeed",function(t)
   if tonumber(t) then
       loopwalkspeed = tonumber(t)
   else
       loopwalkspeed = 16
   end
end)

local enable_gfx = false
window_player.toggle("no screen effects",enable_gfx,function(bool)
   enable_gfx = bool
end)

local enable_jump = false
window_player.toggle("no jump cooldown",enable_jump,function(bool)
   enable_jump = bool
end)

game:GetService("RunService").RenderStepped:Connect(function()
   if loopwalkspeed and loopwalkspeed ~= "" then
       plr.Character.Humanoid.WalkSpeed = loopwalkspeed
   end
   
   if enable_jump then
       plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
   end
   
   if enable_gfx then
       local c = plr.PlayerGui.healthgui
       c.chills.Visible = false
       c.poopoo.Visible = false
   end
   admintext.changetext("admins: ".. table.concat(adminsinserver," "))
   
   for i,v in pairs(workspace:GetChildren()) do
       if v.Name == "moneybag" or v.Name == "pound" or v.Name == "shilling" or v.Name == "penny" or v.Name == "farthing" then
           if enable_grabmoney and plr.Character.Humanoid.Health > 0 then
               repeat wait()
                   touch(plr.Character.PrimaryPart,v)
               until not v:IsDescendantOf(workspace)  
           end
       end  
   end
end)
				
			
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