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VR Hands script – (Makes you fake VR)

Functions: Makes you fake vr

Script developer: IE Roblox
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

Thank you for using our website
Your script:

				
					--Put script in autoexecute folder or it wont work.

local plyrs = game:GetService("Players")
local rs = game:GetService("RunService")
local uis = game:GetService("UserInputService")
local cam = workspace.Camera
local headset
local p

local bodybinds = {
	[Enum.KeyCode.Q] = "lHand",
	[Enum.KeyCode.E] = "rHand",
	[Enum.KeyCode.W] = Vector3.new(0, 1, 0),
	[Enum.KeyCode.A] = Vector3.new(-1, 0, 0),
	[Enum.KeyCode.S] = Vector3.new(0, -1, 0),
	[Enum.KeyCode.D] = Vector3.new(1, 0, 0),
	[Enum.KeyCode.G] = false,
	[Enum.KeyCode.F] = true,
	[Enum.KeyCode.LeftShift] = 1,
	[Enum.KeyCode.LeftControl] = 2,
	[Enum.KeyCode.LeftAlt] = 3
}

local gesturebinds = {
	"Fist",
	"Index",
	"Thumb"
}

local body = setmetatable({ -- least fav part of the script
	lastHand = "",
	lHand = {
		false,
		CFrame.new(-math.cos(math.pi / 4), -0.5, -math.sin(math.pi / 4)),
		0
	},
	rHand = {
		false,
		CFrame.new(-math.cos(3 * math.pi / 4), -0.5, -math.sin(3 * math.pi / 4)),
		0
	}
}, {
	__call = function(t, k, mult)
		mult = mult or 1

		local bind = bodybinds[k]
		if bind and headset then
			if typeof(bind) == "string" then
				t[bind][1] = mult > 0
				
				lastHand = mult > 0 and bind or lastHand
				
			elseif typeof(bind) == "Vector3" then
				headset.StickPosition += bind * mult
			elseif typeof(bind) == "boolean" then
				headset.Stick2 = mult > 0 and bind and 1 or 0
			elseif typeof(bind) == "number" and lastHand:len() > 0 then
				local gesture = lastHand:sub(1,1)..gesturebinds[bind]
			
				if mult > 0 then
					headset[gesture] = headset[gesture] == 0 and 1 or 0
				end
			end
		end
	end
})

local ind, nc, nind

local events = {}

local cfs = {
	[Enum.UserCFrame.Head] = CFrame.new(0, 0, 0),
	[Enum.UserCFrame.LeftHand] = CFrame.new(-1, 0, -1),
	[Enum.UserCFrame.RightHand] = CFrame.new(1, 0, -1)

}

local realVrService = game:GetService("VRService")

local fakeVrService = setmetatable({
	VREnabled = true,
	SetTouchpadMode = function()
	end,
	RecenterUserHeadCFrame = function()
	end,
	GetUserCFrameEnabled = function(cf)
		return true
	end,
	GetUserCFrame = function(cf)
		return cfs[cf] or CFrame.new(0, 0, 0)
	end

}, {
	__index = function(t, k)
		local real = ind(realVrService, k)
		if typeof(real) == "RBXScriptSignal" then
			events[k] = events[k] or {
				Name = k,
				Connect = function(t, f)
					t.Function = f

					if t.Name == "UserCFrameChanged" then
						headset = debug.getupvalue(t.Function, 1)

						debug.setupvalue(headset.UpdateHand, 5, setmetatable({}, {
							__index = function(t, k)
								return cam[k]
							end,
							__newindex = function(t, k, v)
								if cam.CameraType == Enum.CameraType.Scriptable and p then -- unfortunately the first time this will run may or may not be before the cameratype is set
									cam.CameraType = Enum.CameraType.Custom
									cam.CameraSubject = headset.Head
								end

								if k ~= "CFrame" then -- fuck you
									cam[k] = v
								end
							end
						}))
						
						cam:GetPropertyChangedSignal("CameraSubject"):connect(function()
							if cam.CameraSubject ~= headset.Head then
								cam.CameraSubject = headset.Head
							end
						end)
					end

				end, 
				Fire = function(t, ...)
					return t.Function(...)
				end
			}

			return events[k]
		end

		return real
	end,
	__call = function(t, method, vr, ...)
		return t[method](...)
	end
})

ind = hookmetamethod(game, "__index", function(...)
	local t, k = ...

	local scr = getcallingscript()

	if t == realVrService and not (scr and ind(scr, "Name") == "CameraModule") then
		return fakeVrService[k]
	end

	return ind(...)
end)

nc = hookmetamethod(game, "__namecall", function(...)
	local t = ...

	if t == realVrService then
		local method = getnamecallmethod()
		return fakeVrService(method, ...)
	end

	return nc(...)
end)

nind = hookmetamethod(game, "__newindex", function(...)
	local t, k, v = ...

	if t == cam and k == "CFrame" and events.UserCFrameChanged then
		events.UserCFrameChanged:Fire(Enum.UserCFrame.Head, CFrame.Angles(cam.CFrame:ToEulerAnglesXYZ()))
	end

	nind(t, k, v)
end)



uis.InputBegan:connect(function(i) -- also least favorite
	if headset then
		if i.UserInputType == Enum.UserInputType.Keyboard then
			body(i.KeyCode)
		elseif i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.MouseButton2 or i.UserInputType == Enum.UserInputType.MouseButton3 then
			body(i.UserInputType)
		end
	end
end)

uis.InputEnded:connect(function(i)
	if headset then
		if i.UserInputType == Enum.UserInputType.Keyboard then
			body(i.KeyCode, -1)
		elseif i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.MouseButton2 or i.UserInputType == Enum.UserInputType.MouseButton3 then
			body(i.UserInputType, -1)
		end
	end
end)

rs:BindToRenderStep(game:GetService("HttpService"):GenerateGUID(), Enum.RenderPriority.Camera.Value - 1, function() -- at least it works
	if events.UserCFrameChanged and headset then	
		local mpos = uis:GetMouseLocation()

		local cursordir = cam:ViewportPointToRay(mpos.x, mpos.y).Direction

		body.lHand[3] = body.lHand[1] and math.clamp(body.lHand[3] + 0.05, 0, 1) or body.lHand[3] > 0 and math.clamp(body.lHand[3] - 0.05, 0, 1) or body.lHand[3]
		body.rHand[3] = body.rHand[1] and math.clamp(body.rHand[3] + 0.05, 0, 1) or body.rHand[3] > 0 and math.clamp(body.rHand[3] - 0.05, 0, 1) or body.rHand[3]

		local theta = math.acos(Vector3.new(-1, 0, 0):Dot((cam.CFrame.LookVector * Vector3.new(1, 0, 1)).unit))

		theta = cam.CFrame.LookVector.z > 0 and (2 * math.pi) - theta or theta


		body.lHand[2] = CFrame.new(-math.cos(theta - (math.pi / 4)), -0.5, -math.sin(theta - (math.pi / 4)))
		body.rHand[2] = CFrame.new(-math.cos(theta + (math.pi / 4)), -0.5, -math.sin(theta + (math.pi / 4)))
		
		local lcf = ((body.lHand[2]):lerp(CFrame.new(cursordir * 100 / cam.HeadScale), body.lHand[3]))
		local rcf = ((body.rHand[2]):lerp(CFrame.new(cursordir * 100 / cam.HeadScale), body.rHand[3]))

		events.UserCFrameChanged:Fire(Enum.UserCFrame.LeftHand, lcf * CFrame.Angles(cam.CFrame:ToEulerAnglesXYZ()))
		events.UserCFrameChanged:Fire(Enum.UserCFrame.RightHand, rcf * CFrame.Angles(cam.CFrame:ToEulerAnglesXYZ()))
	end
end)

p = plyrs.LocalPlayer or (function()
	plyrs:GetPropertyChangedSignal("LocalPlayer"):wait() -- this doesnt return anything for some reason??
	return plyrs.LocalPlayer
end)()
				
			
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