www.roblox-scripter.com

Doors script – (AutoSkill level, AutoWin)

Functions: Auto Skip level, No Seek, No jumpscares, Avoid Rush/Ambush, No Screech, AutoWin

Script developer: OminousVibe
Video showcase:
Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)

Thank you for using our website
Your script:


--script not by me!
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({IntroText = "Doors GUI v1.2",Name = "Doors", HidePremium = false, SaveConfig = true, ConfigFolder = "DoorsSex"})
if game.PlaceId == 6516141723 then
OrionLib:MakeNotification({
Name = "Error",
Content = "Please execute when in game, not in lobby.",
Time = 2
})
end
local VisualsTab = Window:MakeTab({
Name = "Visuals",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local CF = CFrame.new
local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom
local ChaseStart = game:GetService("ReplicatedStorage").GameData.ChaseStart
local KeyChams = {}
VisualsTab:AddToggle({
Name = "Key Chams",
Default = false,
Flag = "KeyToggle",
Save = true,
Callback = function(Value)
for i,v in pairs(KeyChams) do
v.Enabled = Value
end
end    
})
local function ApplyKeyChams(inst)
wait()
local Cham = Instance.new("Highlight")
Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
Cham.FillColor = Color3.new(0.980392, 0.670588, 0)
Cham.FillTransparency = 0.5
Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
Cham.Parent = game:GetService("CoreGui")
Cham.Adornee = inst
Cham.Enabled = OrionLib.Flags["KeyToggle"].Value
Cham.RobloxLocked = true
return Cham
end
local KeyCoroutine = coroutine.create(function()
workspace.CurrentRooms.DescendantAdded:Connect(function(inst)
if inst.Name == "KeyObtain" then
table.insert(KeyChams,ApplyKeyChams(inst))
end
end)
end)
for i,v in ipairs(workspace:GetDescendants()) do
if v.Name == "KeyObtain" then
table.insert(KeyChams,ApplyKeyChams(v))
end
end
coroutine.resume(KeyCoroutine)
local BookChams = {}
VisualsTab:AddToggle({
Name = "Book Chams",
Default = false,
Flag = "BookToggle",
Save = true,
Callback = function(Value)
for i,v in pairs(BookChams) do
v.Enabled = Value
end
end    
})
local FigureChams = {}
VisualsTab:AddToggle({
Name = "Figure Chams",
Default = false,
Flag = "FigureToggle",
Save = true,
Callback = function(Value)
for i,v in pairs(FigureChams) do
v.Enabled = Value
end
end
})
local function ApplyBookChams(inst)
if inst:IsDescendantOf(game:GetService("Workspace").CurrentRooms:FindFirstChild("50")) and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value == 50 then
wait()
local Cham = Instance.new("Highlight")
Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
Cham.FillColor = Color3.new(0, 1, 0.749019)
Cham.FillTransparency = 0.5
Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
Cham.Parent = game:GetService("CoreGui")
Cham.Enabled = OrionLib.Flags["BookToggle"].Value
Cham.Adornee = inst
Cham.RobloxLocked = true
return Cham
end
end
local function ApplyEntityChams(inst)
wait()
local Cham = Instance.new("Highlight")
Cham.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
Cham.FillColor = Color3.new(1, 0, 0)
Cham.FillTransparency = 0.5
Cham.OutlineColor = Color3.new(0.792156, 0.792156, 0.792156)
Cham.Parent = game:GetService("CoreGui")
Cham.Enabled = OrionLib.Flags["FigureToggle"].Value
Cham.Adornee = inst
Cham.RobloxLocked = true
return Cham
end
local BookCoroutine = coroutine.create(function()
task.wait(1)
for i,v in pairs(game:GetService("Workspace").CurrentRooms["50"].Assets:GetDescendants()) do
if v.Name == "LiveHintBook" then
table.insert(BookChams,ApplyBookChams(v))
end
end
end)
local EntityCoroutine = coroutine.create(function()
local Entity = game:GetService("Workspace").CurrentRooms["50"].FigureSetup:WaitForChild("FigureRagdoll",5)
Entity:WaitForChild("Torso",2.5)
table.insert(FigureChams,ApplyEntityChams(Entity))
end)
local GameTab = Window:MakeTab({
Name = "Game",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local CharTab = Window:MakeTab({
Name = "Character",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local TargetWalkspeed
CharTab:AddSlider({
Name = "Speed",
Min = 0,
Max = 50,
Default = 5,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
Callback = function(Value)
TargetWalkspeed = Value
end    
})
local pcl = Instance.new("SpotLight")
pcl.Brightness = 1
pcl.Face = Enum.NormalId.Front
pcl.Range = 90
pcl.Parent = game.Players.LocalPlayer.Character.Head
pcl.Enabled = false
CharTab:AddToggle({
Name = "Headlight",
Default = false,
Callback = function(Value)
pcl.Enabled = Value
end
})
GameTab:AddToggle({
Name = "No seek arms/obstructions",
Default = false,
Flag = "NoSeek",
Save = true
})
GameTab:AddToggle({
Name = "Instant Interact",
Default = false,
Flag = "InstantToggle",
Save = true
})
GameTab:AddButton({
Name = "Skip level",
Callback = function()
pcall(function()
local HasKey = false
local CurrentDoor = workspace.CurrentRooms[tostring(game:GetService("ReplicatedStorage").GameData.LatestRoom.Value)]:WaitForChild("Door")
for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
if v.Name == "KeyObtain" then
HasKey = v
end
end
if HasKey then
game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
wait(0.3)
fireproximityprompt(HasKey.ModulePrompt,0)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
wait(0.3)
fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
end
if LatestRoom == 50 then
CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
end
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
wait(0.3)
CurrentDoor.ClientOpen:FireServer()
end)
end    
})
GameTab:AddToggle({
Name = "Auto skip level",
Default = false,
Save = false,
Flag = "AutoSkip"
})
local AutoSkipCoro = coroutine.create(function()
while true do
task.wait()
pcall(function()
if OrionLib.Flags["AutoSkip"].Value == true and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value < 100 then
local HasKey = false
local LatestRoom = game:GetService("ReplicatedStorage").GameData.LatestRoom.Value
local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom)]:WaitForChild("Door")
for i,v in ipairs(CurrentDoor.Parent:GetDescendants()) do
if v.Name == "KeyObtain" then
HasKey = v
end
end
if HasKey then
game.Players.LocalPlayer.Character:PivotTo(CF(HasKey.Hitbox.Position))
task.wait(0.3)
fireproximityprompt(HasKey.ModulePrompt,0)
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
task.wait(0.3)
fireproximityprompt(CurrentDoor.Lock.UnlockPrompt,0)
end
if LatestRoom == 50 then
CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
end
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
task.wait(0.3)
CurrentDoor.ClientOpen:FireServer()
end
end)
end
end)
coroutine.resume(AutoSkipCoro)
GameTab:AddButton({
Name = "No jumpscares",
Callback = function()
pcall(function()
game:GetService("ReplicatedStorage").Bricks.Jumpscare:Destroy()
end)
end    
})
GameTab:AddToggle({
Name = "Avoid Rush/Ambush",
Default = false,
Flag = "AvoidRushToggle",
Save = true
})
GameTab:AddToggle({
Name = "No Screech",
Default = false,
Flag = "ScreechToggle",
Save = true
})
GameTab:AddToggle({
Name = "Always win heartbeat",
Default = false,
Flag = "HeartbeatWin",
Save = true
})
GameTab:AddToggle({
Name = "Predict chases",
Default = false,
Flag = "PredictToggle" ,
Save = true
})
GameTab:AddToggle({
Name = "Notify when mob spawns",
Default = false,
Flag = "MobToggle" ,
Save = true
})
GameTab:AddButton({
Name = "Complete breaker box minigame",
Callback = function()
game:GetService("ReplicatedStorage").Bricks.EBF:FireServer()
end    
})
GameTab:AddButton({
Name = "Skip level 50",
Callback = function()
local CurrentDoor = workspace.CurrentRooms[tostring(LatestRoom+1)]:WaitForChild("Door")
game.Players.LocalPlayer.Character:PivotTo(CF(CurrentDoor.Door.Position))
end    
})
GameTab:AddParagraph("Warning","You may need to open/close the panel a few times for this to work, fixing soon.")
--// ok actual code starts here
game:GetService("RunService").RenderStepped:Connect(function()
pcall(function()
if game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
game.Players.LocalPlayer.Character:TranslateBy(game.Players.LocalPlayer.Character.Humanoid.MoveDirection * TargetWalkspeed/50)
end
end)
end)
game:GetService("Workspace").CurrentRooms.DescendantAdded:Connect(function(descendant)
if OrionLib.Flags["NoSeek"].Value == true and descendant.Name == ("Seek_Arm" or "ChandelierObstruction") then
task.spawn(function()
wait()
descendant:Destroy()
end)
end
end)
game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(prompt)
if OrionLib.Flags["InstantToggle"].Value == true then
fireproximityprompt(prompt)
end
end)
local old
old = hookmetamethod(game,"__namecall",newcclosure(function(self,...)
local args = {...}
local method = getnamecallmethod()
if tostring(self) == 'Screech' and method == "FireServer" and OrionLib.Flags["ScreechToggle"].Value == true then
args[1] = true
return old(self,unpack(args))
end
if tostring(self) == 'ClutchHeartbeat' and method == "FireServer" and OrionLib.Flags["HeartbeatWin"].Value == true then
args[2] = true
return old(self,unpack(args))
end
return old(self,...)
end))
workspace.CurrentCamera.ChildAdded:Connect(function(child)
if child.Name == "Screech" and OrionLib.Flags["ScreechToggle"].Value == true then
child:Destroy()
end
end)
local NotificationCoroutine = coroutine.create(function()
LatestRoom.Changed:Connect(function()
if OrionLib.Flags["PredictToggle"].Value == true then
local n = ChaseStart.Value - LatestRoom.Value
if 0 < n and n < 4 then
OrionLib:MakeNotification({
Name = "Warning!",
Content = "Event in " .. tostring(n) .. " rooms.",
Time = 5
})
end
end
if OrionLib.Flags["BookToggle"].Value == true then
if LatestRoom.Value == 50 then
coroutine.resume(BookCoroutine)
end
end
if OrionLib.Flags["FigureToggle"].Value == true then
if LatestRoom.Value == 50 then
coroutine.resume(EntityCoroutine)
end
end
end)
workspace.ChildAdded:Connect(function(inst)
if inst.Name == "RushMoving" and OrionLib.Flags["MobToggle"].Value == true then
if OrionLib.Flags["AvoidRushToggle"].Value == true then
OrionLib:MakeNotification({
Name = "Warning!",
Content = "Avoiding Rush. Please wait.",
Time = 5
})
local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local con = game:GetService("RunService").Heartbeat:Connect(function()
game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
end)
inst.Destroying:Wait()
con:Disconnect()
game.Players.LocalPlayer.Character:MoveTo(OldPos)
else
OrionLib:MakeNotification({
Name = "Warning!",
Content = "Rush has spawned, hide!",
Time = 5
})
end
elseif inst.Name == "AmbushMoving" and OrionLib.Flags["MobToggle"].Value == true then
if OrionLib.Flags["AvoidRushToggle"].Value == true then
OrionLib:MakeNotification({
Name = "Warning!",
Content = "Avoiding Ambush. Please wait.",
Time = 5
})
local OldPos = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local con = game:GetService("RunService").Heartbeat:Connect(function()
game.Players.LocalPlayer.Character:MoveTo(OldPos + Vector3.new(0,20,0))
end)
inst.Destroying:Wait()
con:Disconnect()
game.Players.LocalPlayer.Character:MoveTo(OldPos)
else
OrionLib:MakeNotification({
Name = "Warning!",
Content = "Ambush has spawned, hide!",
Time = 5
})
end
end
end)
end)
--// ok actual code ends here
local CreditsTab = Window:MakeTab({
Name = "Credits",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
CreditsTab:AddParagraph("Credits to","OminousVibes - (Got most of the ideas from their thread, check it out! - https://v3rmillion.net/showthread.php?tid=1184088)")
coroutine.resume(NotificationCoroutine)
OrionLib:Init()
task.wait(2)