Functions: Autofarm, Teleports

Installation guide:Copy the script from the button below.Run any Injector (We recommend KRNL Injector)Install it, insert the script and click executeEnjoy it)
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Your script:
local plr = game.Players.LocalPlayer
local library = loadstring(game:HttpGet('https://pastebin.com/raw/vPWzQEC8'))()
local window_player = library.window("player")
local window_farm = library.window("autofarm")
local window_teleport = library.window("waypoints")
local window_admin = library.window("admin watch")
function touch(toucher,touched)
firetouchinterest(toucher,touched,0)
wait()
firetouchinterest(toucher,touched,1)
end
local admins = {
67274501,
1571749405,
1418570886,
1377639986,
}
local cam = workspace.CurrentCamera
local alertadmin = true
window_admin.toggle("alert if admin",alertadmin,function(bool)
alertadmin = bool
end)
local admintext = window_admin.label("admins: NOBODY!!!")
local adminsinserver = {}
function isadmin(who)
if table.find(admins,who.UserId) then
table.insert(adminsinserver,who.Name)
if alertadmin then
local ss = Instance.new("Sound",game.CoreGui)
game:GetService("Debris"):AddItem(ss,5)
ss.SoundId = "rbxassetid://9062380528"
ss.Volume = 1
ss:Play()
end
spawn(function()
repeat wait() until not who:IsDescendantOf(game.Players)
table.remove(adminsinserver,table.find(adminsinserver,who.Name))
end)
end
end
spawn(function()
for i,who in pairs(game.Players:GetPlayers()) do
isadmin(who)
end
end)
game.Players.PlayerAdded:Connect(function(who)
isadmin(who)
end)
local selectedplayer = nil
local label_player
window_player.textbox("player name",function(txt)
for i,v in pairs(game.Players:GetPlayers()) do
local us = v.Name:lower():sub(1,txt:len()) == txt:lower():sub(1,txt:len())
local ds = v.DisplayName:lower():sub(1,txt:len()) == txt:lower():sub(1,txt:len())
if us or ds then
selectedplayer = v
label_player.changetext("@"..v.Name)
end
end
end)
local meleetool = nil
label_player = window_player.label("nobody")
local label_tool = window_player.label("no weapon")
window_player.button("select weapon",function()
meleetool = plr.Character:FindFirstChildOfClass("Tool")
label_tool.changetext(meleetool.Name)
end)
window_player.button("kill player",function()
if meleetool and selectedplayer then
while wait() and selectedplayer.Character and selectedplayer.Character.Humanoid.Health > 0 do
if not meleetool:IsDescendantOf(plr.Character) then
plr.Character.Humanoid:EquipTool(meleetool)
end
cam.CameraSubject = selectedplayer.Character.Humanoid
local dmg = meleetool:FindFirstChild("damager") or meleetool:FindFirstChild("punchy")
wait()
meleetool:Activate()
wait()
touch(dmg,selectedplayer.Character.PrimaryPart)
end
label_player.changetext("player died")
cam.CameraSubject = plr.Character.Humanoid
end
end)
local playerinfo = window_player.label("no info")
window_player.button("info",function()
local c = selectedplayer.Character
local farthings = c.farthings.Value
local pence = c.pence.Value
local shillings = c.shillings.Value
local pounds = c.pounds.Value
playerinfo.changetext(farthings.." farthings "..pence.." pencen"..shillings.." shillings "..pounds.." pounds")
end)
window_teleport.button("armory",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-403,7,-267))
end)
window_teleport.button("doctors office",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-691,7,-261))
end)
window_teleport.button("bank",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-585,7,-124))
end)
window_teleport.button("museum",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-102,7,-93))
end)
window_teleport.button("black market",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-1038,7,-240))
end)
window_teleport.button("workbench A",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-533,-37,-82))
end)
window_teleport.button("workbench B",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-713,7,-302))
end)
window_teleport.button("workbench C",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-409,7,-129))
end)
window_teleport.button("workbench D",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-297,7,33))
end)
local enable_farmtrash = false
window_farm.toggle("trash farm (look down)",enable_farmtrash,function(bool)
enable_farmtrash = bool
local ogpos = plr.Character.PrimaryPart.CFrame
if enable_farmtrash then
while enable_farmtrash and wait() do
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "trashpile" then
local p = v.trashcore.ProximityPrompt
if p.Enabled then
plr.Character:SetPrimaryPartCFrame(v.trashcore.CFrame+Vector3.new(0,2,0))
p.HoldDuration = 0
wait()
repeat wait()
p:InputHoldBegin()
p:InputHoldEnd()
until p.Enabled == false
wait()
p.HoldDuration = 5
end
end
end
end
else
plr.Character:SetPrimaryPartCFrame(ogcframe)
end
end)
window_player.label(string.rep("-",29))
local enable_grabmoney = false
window_player.toggle("steal dropped money",enable_grabmoney,function(bool)
enable_grabmoney = bool
end)
local loopwalkspeed = 16
window_player.textbox("walkspeed",function(t)
if tonumber(t) then
loopwalkspeed = tonumber(t)
else
loopwalkspeed = 16
end
end)
local enable_gfx = false
window_player.toggle("no screen effects",enable_gfx,function(bool)
enable_gfx = bool
end)
local enable_jump = false
window_player.toggle("no jump cooldown",enable_jump,function(bool)
enable_jump = bool
end)
game:GetService("RunService").RenderStepped:Connect(function()
if loopwalkspeed and loopwalkspeed ~= "" then
plr.Character.Humanoid.WalkSpeed = loopwalkspeed
end
if enable_jump then
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
end
if enable_gfx then
local c = plr.PlayerGui.healthgui
c.chills.Visible = false
c.poopoo.Visible = false
end
admintext.changetext("admins: ".. table.concat(adminsinserver," "))
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "moneybag" or v.Name == "pound" or v.Name == "shilling" or v.Name == "penny" or v.Name == "farthing" then
if enable_grabmoney and plr.Character.Humanoid.Health > 0 then
repeat wait()
touch(plr.Character.PrimaryPart,v)
until not v:IsDescendantOf(workspace)
end
end
end
end)

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