Functions: Autofarm, Teleports

Installation guide:
Copy the script from the button below.
Run any Injector (We recommend KRNL Injector)
Install it, insert the script and click execute
Enjoy it)
Thank you for using our website
Your script:
local plr = game.Players.LocalPlayer
local library = loadstring(game:HttpGet('https://pastebin.com/raw/vPWzQEC8'))()
local window_player = library.window("player")
local window_farm = library.window("autofarm")
local window_teleport = library.window("waypoints")
local window_admin = library.window("admin watch")
function touch(toucher,touched)
firetouchinterest(toucher,touched,0)
wait()
firetouchinterest(toucher,touched,1)
end
local admins = {
67274501,
1571749405,
1418570886,
1377639986,
}
local cam = workspace.CurrentCamera
local alertadmin = true
window_admin.toggle("alert if admin",alertadmin,function(bool)
alertadmin = bool
end)
local admintext = window_admin.label("admins: NOBODY!!!")
local adminsinserver = {}
function isadmin(who)
if table.find(admins,who.UserId) then
table.insert(adminsinserver,who.Name)
if alertadmin then
local ss = Instance.new("Sound",game.CoreGui)
game:GetService("Debris"):AddItem(ss,5)
ss.SoundId = "rbxassetid://9062380528"
ss.Volume = 1
ss:Play()
end
spawn(function()
repeat wait() until not who:IsDescendantOf(game.Players)
table.remove(adminsinserver,table.find(adminsinserver,who.Name))
end)
end
end
spawn(function()
for i,who in pairs(game.Players:GetPlayers()) do
isadmin(who)
end
end)
game.Players.PlayerAdded:Connect(function(who)
isadmin(who)
end)
local selectedplayer = nil
local label_player
window_player.textbox("player name",function(txt)
for i,v in pairs(game.Players:GetPlayers()) do
local us = v.Name:lower():sub(1,txt:len()) == txt:lower():sub(1,txt:len())
local ds = v.DisplayName:lower():sub(1,txt:len()) == txt:lower():sub(1,txt:len())
if us or ds then
selectedplayer = v
label_player.changetext("@"..v.Name)
end
end
end)
local meleetool = nil
label_player = window_player.label("nobody")
local label_tool = window_player.label("no weapon")
window_player.button("select weapon",function()
meleetool = plr.Character:FindFirstChildOfClass("Tool")
label_tool.changetext(meleetool.Name)
end)
window_player.button("kill player",function()
if meleetool and selectedplayer then
while wait() and selectedplayer.Character and selectedplayer.Character.Humanoid.Health > 0 do
if not meleetool:IsDescendantOf(plr.Character) then
plr.Character.Humanoid:EquipTool(meleetool)
end
cam.CameraSubject = selectedplayer.Character.Humanoid
local dmg = meleetool:FindFirstChild("damager") or meleetool:FindFirstChild("punchy")
wait()
meleetool:Activate()
wait()
touch(dmg,selectedplayer.Character.PrimaryPart)
end
label_player.changetext("player died")
cam.CameraSubject = plr.Character.Humanoid
end
end)
local playerinfo = window_player.label("no info")
window_player.button("info",function()
local c = selectedplayer.Character
local farthings = c.farthings.Value
local pence = c.pence.Value
local shillings = c.shillings.Value
local pounds = c.pounds.Value
playerinfo.changetext(farthings.." farthings "..pence.." pence\n"..shillings.." shillings "..pounds.." pounds")
end)
window_teleport.button("armory",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-403,7,-267))
end)
window_teleport.button("doctors office",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-691,7,-261))
end)
window_teleport.button("bank",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-585,7,-124))
end)
window_teleport.button("museum",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-102,7,-93))
end)
window_teleport.button("black market",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-1038,7,-240))
end)
window_teleport.button("workbench A",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-533,-37,-82))
end)
window_teleport.button("workbench B",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-713,7,-302))
end)
window_teleport.button("workbench C",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-409,7,-129))
end)
window_teleport.button("workbench D",function()
plr.Character:SetPrimaryPartCFrame(CFrame.new(-297,7,33))
end)
local enable_farmtrash = false
window_farm.toggle("trash farm (look down)",enable_farmtrash,function(bool)
enable_farmtrash = bool
local ogpos = plr.Character.PrimaryPart.CFrame
if enable_farmtrash then
while enable_farmtrash and wait() do
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "trashpile" then
local p = v.trashcore.ProximityPrompt
if p.Enabled then
plr.Character:SetPrimaryPartCFrame(v.trashcore.CFrame+Vector3.new(0,2,0))
p.HoldDuration = 0
wait()
repeat wait()
p:InputHoldBegin()
p:InputHoldEnd()
until p.Enabled == false
wait()
p.HoldDuration = 5
end
end
end
end
else
plr.Character:SetPrimaryPartCFrame(ogcframe)
end
end)
window_player.label(string.rep("-",29))
local enable_grabmoney = false
window_player.toggle("steal dropped money",enable_grabmoney,function(bool)
enable_grabmoney = bool
end)
local loopwalkspeed = 16
window_player.textbox("walkspeed",function(t)
if tonumber(t) then
loopwalkspeed = tonumber(t)
else
loopwalkspeed = 16
end
end)
local enable_gfx = false
window_player.toggle("no screen effects",enable_gfx,function(bool)
enable_gfx = bool
end)
local enable_jump = false
window_player.toggle("no jump cooldown",enable_jump,function(bool)
enable_jump = bool
end)
game:GetService("RunService").RenderStepped:Connect(function()
if loopwalkspeed and loopwalkspeed ~= "" then
plr.Character.Humanoid.WalkSpeed = loopwalkspeed
end
if enable_jump then
plr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
end
if enable_gfx then
local c = plr.PlayerGui.healthgui
c.chills.Visible = false
c.poopoo.Visible = false
end
admintext.changetext("admins: ".. table.concat(adminsinserver," "))
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "moneybag" or v.Name == "pound" or v.Name == "shilling" or v.Name == "penny" or v.Name == "farthing" then
if enable_grabmoney and plr.Character.Humanoid.Health > 0 then
repeat wait()
touch(plr.Character.PrimaryPart,v)
until not v:IsDescendantOf(workspace)
end
end
end
end)